Thursday, 22 December 2011
Sunday, 11 December 2011
Saturday, 10 December 2011
Rough character rotations
Fern's rotation is still a working model.. I'm sure some of you can figure out the different views of the face than I can, and also we can streamline her body a bit more and simplify her as she is a bit "anatomical". if you have any problems with a certain thing please draw up something as a suggestion :)
Saturday, 3 December 2011
Thursday, 1 December 2011
fern version 2
hey guys, heres my attempts at a more independent, sturdy, strong shop owner. shes not that rotatable :s i was just trying to play around with her character type i guess? i'll do some more for sure, and they will be better, and in a style that is more appropriate for our film.
Labels:
Character,
Design,
Fern,
rough character design,
Seema
Tuesday, 29 November 2011
Monday, 28 November 2011
Fern exploration
ughh tried drawing her in a flatter, wonkier style but its SOOOOO HARDDD FOR MEEEEEE
=__= hence why these aren't very good poses, i'm just trying to understand how to draw her still i guess.
=__= hence why these aren't very good poses, i'm just trying to understand how to draw her still i guess.
Boards and test poses
Some test sketches of Fern, just trying to get her character, and coloured her here with her hair like a strawberry lol, and with transparent vs not transparent apron... but yeah, sorry Tanya, the boards are up. :)
Saturday, 26 November 2011
Character Posing and Props
made Fern super tall :s and the first page is just warm up sketches, figuring out how to draw her. thought i would post it in case it could help anyone else draw her. I also painted the fruits and veggies in different styles just to see what direction you guys would like to go in with them.
Thursday, 24 November 2011
Style Proposal Encore
I was trying to go for as stylised as one could go for this one, because our film definitely needs some pizazz. The drawback though, is that it was really hard to do because I never draw in this style.... but it's actually very simple, now. Inspired by Ratatouille, the Coraline Lecture and a little bit of the Warner Bros colouring style.
The background is a touch busy, but I think with our plainly coloured animations, it gives it more interest. As I've noticed some of the films they screen on the second floor have that problem of bland bg, and bland character and totally looking boring.
Wasn't sure how the colour should be so I've got a few slightly different versions
This last one I added a more romantic that DQ showed us last time.
The background is a touch busy, but I think with our plainly coloured animations, it gives it more interest. As I've noticed some of the films they screen on the second floor have that problem of bland bg, and bland character and totally looking boring.
Wasn't sure how the colour should be so I've got a few slightly different versions
This last one I added a more romantic that DQ showed us last time.
Wednesday, 23 November 2011
Style Proposal 2
I was inspired more by Warner Brothers this time around. This took around 3 hours to do. I used a construction paper texture to cater to Seema's cut-out styled character design.
Some Notes:
Cast shadows will be used to save composition and does not need to be technically perfect. I figured nobody wants to spend the time to calculate how every shadow works so this would help a lot to save time.
I went nuts on perspective, but I opted to at least keep the sense of space which Maurice Noble has done for his backgrounds.
I've seen Noble use gradients too, but for this time I didn't use them and tried for a flatter style.
Some Notes:
Cast shadows will be used to save composition and does not need to be technically perfect. I figured nobody wants to spend the time to calculate how every shadow works so this would help a lot to save time.
I went nuts on perspective, but I opted to at least keep the sense of space which Maurice Noble has done for his backgrounds.
I've seen Noble use gradients too, but for this time I didn't use them and tried for a flatter style.
Fern and Brimley Shape Design
I thought i would try to boil the characters down to the main shapes that make them up to help us simplify the designs and learn how to draw them with the correct proportions. (well to some degree b/c these aren't THAT accurate!) I saw some work like this in the incredibles book a few weeks back and was dying to try it :)
Labels:
concept,
Design,
Fern,
Inspiration,
rough character design
Monday, 21 November 2011
Chuck Jones Squirrel Film
Hey Guys,
I found that film we were talking about in meeting on Thursday. It's got some neat layouts and colour ideas, especially at the beginning.
I found that film we were talking about in meeting on Thursday. It's got some neat layouts and colour ideas, especially at the beginning.
Sunday, 20 November 2011
Names to Check out for Style Inspiration
Maurice Noble
Warner Bros.
Early Pink Panther Fritz Frieleng
Disney’s sleeping beauty
Walt Stanchfield - drawing for animation
UPA
Saturday, 19 November 2011
Proposals
Everyone's seen these in the meeting but here they are! (btw the second one is completely unfinished but i'll put it up anyways)
Thursday, 17 November 2011
Wednesday, 16 November 2011
Jamila's Swing at Style
Tuesday, 15 November 2011
Style Proposal
shot where Fern sees the spider web
yeahhh its over rendered >.< and (Fern is scary looking) but hopefully we can stylize everything more and simplify more and more as we go along with these!
(also might have come out too dark, my cintiq doesn't quite match up with my mac screen =_=)
yeahhh its over rendered >.< and (Fern is scary looking) but hopefully we can stylize everything more and simplify more and more as we go along with these!
(also might have come out too dark, my cintiq doesn't quite match up with my mac screen =_=)
Monday, 14 November 2011
Boards 1-4
Some notes:
-Exterior is not close to final design but I didn't think I would be able to get something substantial done in time while juggling with other work.
-I've removed cars from the rough board because I figured nobody (I mean nobody) would want to draw, paint, and/or animate cars lol. Bikes might be the better choice for the sake of everyone's sanity.
-Exterior is not close to final design but I didn't think I would be able to get something substantial done in time while juggling with other work.
-I've removed cars from the rough board because I figured nobody (I mean nobody) would want to draw, paint, and/or animate cars lol. Bikes might be the better choice for the sake of everyone's sanity.
Assignment Schedule
*Individual Assignments #1 and #2*
*Group Assignment #1
*Group Assignment #2
*Group Assignment #2 Rubric
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